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channelnotifymessage suggestion
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Topic: channelnotifymessage suggestion (Read 9914 times)
fr33soul
Newbie
Posts: 17
channelnotifymessage suggestion
«
on:
June 16, 2016, 04:10:52 PM »
it's possible to add a variable like %SERVER_GROUP_NAME% also in this cfg file?
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Stefan1200
Administrator
Posts: 2244
Re: channelnotifymessage suggestion
«
Reply #1 on:
June 16, 2016, 04:15:36 PM »
The name of which server group?
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fr33soul
Newbie
Posts: 17
Re: channelnotifymessage suggestion
«
Reply #2 on:
June 16, 2016, 06:44:03 PM »
guest or admin
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Stefan1200
Administrator
Posts: 2244
Re: channelnotifymessage suggestion
«
Reply #3 on:
June 16, 2016, 07:05:32 PM »
Yeah, but a client can have multiple server groups, which one should be displayed then? So I think this is not a good idea.
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fr33soul
Newbie
Posts: 17
Re: channelnotifymessage suggestion
«
Reply #4 on:
June 16, 2016, 07:08:24 PM »
A good idea i think is to set this variable as global
it always is needed
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fr33soul
Newbie
Posts: 17
Re: channelnotifymessage suggestion
«
Reply #5 on:
June 16, 2016, 07:09:56 PM »
You can also filter this global variable from the others if some clients have multiple server group name.
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fr33soul
Newbie
Posts: 17
Re: channelnotifymessage suggestion
«
Reply #6 on:
June 16, 2016, 07:33:01 PM »
it seems that the \n doesn't work for poke channenotifymessage.
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Stefan1200
Administrator
Posts: 2244
Re: channelnotifymessage suggestion
«
Reply #7 on:
June 16, 2016, 07:37:23 PM »
Quote from: fr33soul on June 16, 2016, 07:33:01 PM
it seems that the \n doesn't work for poke channenotifymessage.
Maybe the TS3 client does not allow that in poke messages.
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fr33soul
Newbie
Posts: 17
Re: channelnotifymessage suggestion
«
Reply #8 on:
June 16, 2016, 07:38:39 PM »
I have a welcome message already set with \n and it works, just for this mod doesn't
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Stefan1200
Administrator
Posts: 2244
Re: channelnotifymessage suggestion
«
Reply #9 on:
June 16, 2016, 08:00:28 PM »
The JTS3ServerMod just sends the \n to the TS3 server. I can't change what the TS3 clients do with the \n.
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