Author Topic: channelnotifymessage suggestion  (Read 9337 times)

fr33soul

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channelnotifymessage suggestion
« on: June 16, 2016, 04:10:52 PM »
it's possible to add a variable like %SERVER_GROUP_NAME% also in this cfg file?

Stefan1200

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Re: channelnotifymessage suggestion
« Reply #1 on: June 16, 2016, 04:15:36 PM »
The name of which server group?

fr33soul

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Re: channelnotifymessage suggestion
« Reply #2 on: June 16, 2016, 06:44:03 PM »
guest or admin

Stefan1200

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Re: channelnotifymessage suggestion
« Reply #3 on: June 16, 2016, 07:05:32 PM »
Yeah, but a client can have multiple server groups, which one should be displayed then? So I think this is not a good idea.

fr33soul

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Re: channelnotifymessage suggestion
« Reply #4 on: June 16, 2016, 07:08:24 PM »
A good idea i think is to set this variable as global ;) it always is needed

fr33soul

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Re: channelnotifymessage suggestion
« Reply #5 on: June 16, 2016, 07:09:56 PM »
You can also filter this global variable from the others if some clients have multiple server group name.

fr33soul

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Re: channelnotifymessage suggestion
« Reply #6 on: June 16, 2016, 07:33:01 PM »
it seems that the \n doesn't work for poke channenotifymessage.

Stefan1200

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Re: channelnotifymessage suggestion
« Reply #7 on: June 16, 2016, 07:37:23 PM »
it seems that the \n doesn't work for poke channenotifymessage.

Maybe the TS3 client does not allow that in poke messages.

fr33soul

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Re: channelnotifymessage suggestion
« Reply #8 on: June 16, 2016, 07:38:39 PM »
I have a welcome message already set with \n and it works, just for this mod doesn't

Stefan1200

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Re: channelnotifymessage suggestion
« Reply #9 on: June 16, 2016, 08:00:28 PM »
The JTS3ServerMod just sends the \n to the TS3 server. I can't change what the TS3 clients do with the \n.